Revamped Surface Physics, Added Windows Support
After receiving some great feedback on physics behaviors in the game, I took the much-needed leap to revamp the surface physics. This resulted not only in a significant performance boost, but in a more accurate/predictable physics reaction with the surfaces in the game. Here's a "level" I threw together to test the bounce physics:
I also added the option to download the game for Windows. WebGL is unfortunately somewhat limited in copy-pasting, and that's a vital component of the online/social aspects of the game. It's frustrating to have to manually type in (or out) a level code.
I've overdue for adding the first non-player entity, so my next effort will likely be adding a spawner for squashable enemies. I also hope to have a conveyor-belt-style surface available in the level maker pretty soon!
Get Hop Hop Glide (Pre-Alpha)
Hop Hop Glide (Pre-Alpha)
An auto-runner platformer game
Status | Prototype |
Author | Rockhopper Games |
Genre | Platformer, Action |
Tags | 2D, autorunner, Exploration, Indie, Level Editor, Minimalist, Puzzle-Platformer, Short |
More posts
- Climb the Tower: Rethinking the Difficulty Curve with Bite-Sized LevelsJan 20, 2024
- Follow the FunSep 14, 2023
- Level Maker: Added Color Palette Options for AreasMay 09, 2023
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